![]() The tree cannot be placed near the generator, making you use a pollution pump and have colonists haul it to the tree. For example a single polux tree can absorb 245 wastepack in roughly 10 years which is equivalent to a single cooler's capacity in hot biomes, it is a lot when considering that a cooler takes a 9*9 area and 200W of constant power while tree's only cost is buying and setting it up.Ī polux tree can clean a bit more than 1 toxifier generator's worth of waste, allowing for a form of clean energy. that being said, in very long runs, a tree can absorb up to a considerable amount of waste. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event. Meanwhile, acidic smog can be mitigated almost entirely by using sun lamp greenhouses and non-solar energy. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and acidic smog. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.ĭue to the tree's relatively low waste-clearing speed and the fact that low amounts of pollution do not have much impact on your colony, there is an argument that polux seeds are not worth their 1,200 price tag. However, this assumes that no rain ever increases the deteriorating rate of the packs. Meaning that a single polux tree can have a stockpile of 3.2 stacks of wastepacks deteriorating without being overwhelmed. ![]() In 8 days, a polux tree cleans 19.2 tiles. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution. The easiest way to use polux trees is to plant them nearby, and leave toxic wastepacks in a stockpile zone next to the tree. You can help RimWorld Wiki by improving it. Reason: Missing detail on use, utility as natural spawns, and pro-use side etc Also what is there is rough. This section is suggested to be rewritten. They technically take damage from toxic spewers and toxic fallout, but regenerate faster than they take damage All trees can also be eaten by alphabeavers. Unlike the anima and gauranlen trees, polux trees will still be eaten by thrumbos. Polux trees are considered "super", meaning that pawns with the Trees: Desired precept will receive the "amazing tree" thought after seeing one. ![]() Is only 20% as fast as a wastepack atomizer.Needs 150,000 ticks ( 2.5 in-game days) to clean 1 deteriorated toxic wastepack (6 tiles).Cleans 1 tile of pollution every 25,000 ticks ( 10 in-game hours).Polux seeds can also be bought from traders or obtained from quest rewards. Polux trees never spawn within 16 tiles of each other. Extreme pollution = (75%-100%): 3 polux trees.Moderate pollution (50%-75%): 1 polux tree.Light pollution (25%-50%): 0 polux trees.These numbers also determine the amount of starting trees in your colony. If the current amount of trees are below the assigned value, a tree may be spawned. It naturally appears on maps with pollution, and can be spawned by the "polux tree" event,Įvery 15 days, the current pollution level and current tree population are checked. Like the gauranlen tree, the polux tree does not naturally occur in any ecology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |